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[Show comments] [Show snapshots] [Show videos] [Show content] [Replace file] SDL Sand
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The SDL Sand game (The Falling SDL-Sand Game) is a C++ implementation of the
original 'World of Sand' (and later 'Hell of Sand') game implemented in JAVA.
SDL Sand uses the SDL (Simple DirectMedia Library - http://www.libsdl.org/)
library for screen output. Therefore the implementation can possibly run on
every platform supported by SDL.
The aim is to create a faster implementation of the game and possibly extend its
features.
Keymap
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ESC: Exit game
0: Eraser
1: Draw walls
2: Draw sand
3: Draw water
4: Draw oil
ARROW UP: Double pen size
ARROW DOWN: Half pen size
DEL: Cear screen
Q, A, Z: (Sand)
Q - increase emitter density
A - decrease emitter density
Z - disable / enable emitter
W, S, X: (Water)
W - increase emitter density
S - decrease emitter density
X - disable / enable emitter
E, D, C: (Oil)
E - increase emitter density
D - decrease emitter density
C - disable / enable emitter
R - Draw 20 horinzontal and 20 vertical random lines
T - Erase 20 horinzontal and 20 vertica lines
L - Enable / disable swapping of particles (making water ligther than sand for
instance)
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Compiling for AROS, Miloslav Martinka.
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