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This update should fix a mouse control problem. If you have a
problem using the mouse with this game, please try this update.
---------------------------------------------------------------
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                                           SDL Port
 Copyright (C) 2003, 2007, 2008, 2009 Thomas Perl <thp()thpinfo.com>
 
LICENSE
=======
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License
    as published by the Free Software Foundation; either version 2
    of the License, or (at your option) any later version.
    
    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.
    
    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, 
    MA  02110-1301, USA.
ABOUT
=====
   This is the SDL (Simple DirectMedia Layer) port of Tennix!, a 
   game written by Thomas Perl in 2003. This version has been up-
   scaled to a resolution of 640x480 in comparison to the 320x200 
   format used in the original game.
   Changes from the original Tennix to the first SDL release include
   a new shadow, advanced alpha blending and the removal of the 
   previously-included pseudo-advertisements.
   For all changes, please see the ChangeLog file.
   This port has been written on the 10th of May 2007 and is now 
   being improved and updated since then.
INSTALLATION
============
   To build tennix, simply run "make" (on Unix-like systems) or 
   follow the instructions for your platform in the README.* files.
   Tennix is known to build on Debian GNU/Linux 4.0 (etch), 
   Win32 (mingw32), Mac OS X 10.4 (using XCode tools) and in
   the Maemo 4.0 SDK (for Nokia Internet Tables, IT OS2008).
   Binaries of Tennix can be found on the webpage.
PLAYING TENNIX
==============
   You can play in either single-player or multi-player mode. 
   For single player, Player 1 will play against the computer 
   and for multi player, Player 1 will play against Player 2.
   CONTROLS
                         Player 1   |   Player 2
                       ---------------------------
   Move up                  W              O
   Move down                S              L
   Swing racket             D              K
                       ---------------------------
   See the manpage, tennix(6) for more controls (especially alternative
   keyboard controls and mouse control, which is new since 0.6.0).
   FUNCTION KEYS
   Y  .... Make screenshot (save as screenshot.bmp)
   F  .... Toggle fullscreen (X11 only)
   C  .... Switch type of court (grass, clay, etc..)
   Bonus (because you took the time to look at the README file):
   Obviously, there are some hidden easter eggs that are still not available
   via the UI, due to the fact that we didn't implement the UI for it yet :)
   Think about [n]ight, [r]ain and fog (think fog[t], even..). Wind is also
   available, but it's so broken, you'll have to look up the keys in game.c.
   
   (AROS note: Key[1] moves wind to the right. Key[2] moves wind to the left.)
DEVELOPMENT/DEBUGGING
=====================
   If you want to compile a debugging version of "tennix", you
   have to set the environment variable "DEBUG" to "1", either by
   using "DEBUG=1 make" or exporting the environment variable for
   the current session, as in "export DEBUG=1" followed by "make".
CREDITS
=======
   Some sound effects are based on data from the Freesound Project.
   Thanks to Esad Hajdarevic and Stefan Doesinger for some optimizations
   done during the Effiziente Programme course in January 2009 :)
CONTACT
=======
    E-Mail: Thomas Perl <thp()thpinfo.com>
    URL: http://icculus.org/tennix/
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