Audio (104) Datatype (15) Demo (56) Development (247) Document (64) Driver (19) Emulation (62) Game (533) Graphics (229) Library (22) Network (63) Office (22) Utility (271) Video (18)
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[Show comments] [Show snapshots] [Show videos] [Show content] [Replace file] Fract is a free, Open-source PC Benchmark based on realtime software
rendering. It is designed to provide 100% unbiased results that really
correspond to the raw performance of your CPU and system bus.
Differences from 1.07b to 1.07a
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* Fixed a bug, which resulted in lack of small spheres on the
second scene.
* Added CPU autodetection to the GUI.
Differences from 1.06a to 1.07a
--------------------------------
Version 1.07a is pinned at revision 122.
* New GUI, which features result browser, result compare and direct
result upload to the server
* Loop options were broken in 1.06a, fixed;
* Added adaptive antialiasing, with several FSAA patterns defined;
* Added parallel view mode;
* Added realistic soft shadows;
* Shadows are now cast on spheres, too. Meshes also cast shadows
(currently only convex meshes are supported);
* Better multithreading, shadow rendering is multithreaded, shaders
are multithreaded and speeded up;
Differences from 1.05b to 1.06a
--------------------------------
* Advanced prefiller sphere mapping resulting in better smoothing of
sphere edges.
* Added triangle rendering support. Currently the following features are
implemented:
- Phong Shading
- Stochastic (perlin noise) intensity offset mapping
- Reflections (optimized)
- Texture mapping
- Normal mapping
* Floor texture should now be smoother
* Added proper mipmap selection for sphere and triangle reflections
* Autodetecting number of CPUs
* Added "Object Glow" effect
* Fixed a string of minor bugs
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